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| Foundation ActionScript Animation: Making Things Move! | 
enlarge | Author: Keith Peters Publisher: friends of ED Category: Book
List Price: $39.99 Buy New: $11.50 You Save: $28.49 (71%)
Buy New/Used from $11.50
Avg. Customer Rating:   (35 reviews) Sales Rank: 214521
Languages: English (Original Language), English (Unknown), English (Published) Media: Paperback Number Of Items: 1 Pages: 400 Shipping Weight (lbs): 1.7 Dimensions (in): 8.9 x 7.3 x 1.3
ISBN: 1590595181 Dewey Decimal Number: 006.78 EAN: 9781590595183 ASIN: 1590595181
Publication Date: October 17, 2005 Availability: Usually ships in 1-2 business days
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| Customer Reviews:
  Incredibly well written September 10, 2007 I bought this book along w/ about 4 others that I needed. This one was the splurge... I was simply going to browse through it and see what I could pick up from it - not really thinking I could fully grasp the advanced concepts.
To my suprise, this book brought you all the way back to those good ole Trig classes and explained what you'd need to recall (or re-learn) and why. Every concept was very well explained and one concept builds upon the next.
It's definitely no light read, but if you really do have a desire to learn, this is the book.
  Indeed a great tool for making animations July 12, 2007 I was looking for a script animation book and I finally found the one that cater to my needs.
  Just what I was looking for... July 12, 2007 3 out of 3 found this review helpful
I started learning Flash 8 about 6 months ago, hoping to make some physics simulation programs and games. I started out by buying Foundation Actionscript for Flash 8 and was quite disappointed to find that the subject of math was avoided at all costs. After reading 100 pages or so, I finally decided I'd just buy this book and hope I had learned enough to get me by. Now I regret not buying this in the first place.
Peters starts with the very basics of physics and takes you step by step on how to translate it into Actionscript. As it goes, it explains what the code means and how it works, making it possible to actually learn a lot about Actionscript in general. Although he explains how the physics works, he makes an effort to keep it at reasonable level and I never found myself the slightest bit bored or confused. This book teaches by example, which is the easiest way for me to learn. Nearly every major and minor topic mentioned has its own example with code in the book (which can also be downloaded off the website).
As can be seen from the table of contents, he gets into some relatively complicated topics and even in these, he does a great job of explaining how it works and how to keep your code efficient, making sure to mention any shortcuts that can make things easier.
So to sum things up -this book is great at teaching you how to program realistic physics-based motion -it's amazing at explaining what each bit of code does and how it works to the extent that it can be used as a beginning guide to Actionscript in general.
  Great for designers getting a bit skilled and willing to save some time May 3, 2007 1 out of 1 found this review helpful
This excellent books helped me save a lot of time understanding the importance - and basics - of physics and physics-related tricks in Actionscript.
Easing, elasticity, and all the fancy stuff I'd seen on hot websites listed on theFWA and such, are now accessible to the mere designers-turned-programers. And that is just plain awesome!
  A Code Warehouse but Beware.... April 28, 2007 0 out of 2 found this review helpful
Lots of great code and comprehensive in scope (covers lots of movement topics). However, explanations are frequently vague, ambiguous, and illustrations will frustrate rather than aid your understanding. To compound the poor illustrations and explanations, the author tries to explain, then show what he is trying to prove with flash demonstrations. This book would have been far more valuable, possibly 5 stars, had the author spent more time on instruction.
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